Resources - https://bit.ly/4tOincS Castellum Discord - https://discord.gg/kw3fZzuY7m *how I do it I made this with the idea of demonstrating and explaining as many topics relevant to making a TF2 edit that I consider anywhere from fun, to useful, to essential. The target audience that exists in my head are TF2 people who could stand to learn more about editing, and editing people who could stand to learn more about TF2. Brevity was not really a priority. intro: 00:00 playcommands: 00:36 sparkly intro: 03:22 sparkly base: 03:52 sparkly depth: 04:05 sparkly normal: 04:46 sparkly viewmodel matte: 05:20 sparkly particles: 07:20 integration in AE: 09:35 viewmodel: 09:58 depth of field: 11:17 particle pass applications: 16:44 normal map relighting: 20:05 different workflows: 34:46 exporting an agr: 38:07 on mirv_agr debug: 40:21 importing agr into sfm: 41:51 prepping first cine: 45:58 on sfm's editors: 52:06 creating the first cine: 55:27 fixing stutters: 01:00:53 particles in sfm: 01:05:05 bone cam: 01:10:14 creating the second cine: 01:14:03 recording takes / gibs: 01:18:13 creating the third cinematic: 01:28:21 lighting: 01:32:12 r_depthoverlay: 01:45:32 green screen assets: 01:46:46 rendering from sfm: 01:47:58 adding markers: 01:54:34 assembly: 01:56:39 time remap / velo: 02:01:51 r_depthoverlay particle prep: 02:09:37 making assessments: 02:11:45 pan / crop: 02:14:18 misc. edits: 02:32:19 coloring: 02:36:50 motion blur: 02:44:16 first pass: 02:49: 10 upscaling: 02:51:43 encoding: 02:55:33 sfm viewmodel tips: 02:59:43 making maps work in sfm with hammer: 03:05:54 mirv_camIO (camera data in AE): - 03:17:03 https://twitter.com/nick_pvibes
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